Grafy

3D Studio — text to mesh to editor

A Babylon-powered editor wired to generation: make a model from a prompt, then rig, animate, remesh, texture, print-check and export it in professional formats.

3D Studio on Grafy

What it makes

3D Studio is a Babylon-powered editor wired straight to generation. Make a mesh from a prompt, then rig it, animate it, remesh it, texture it, check it for printing and export it in the formats other tools expect. The editing and the generating are the same window, so a model never has to leave to be fixed.

For game assets, product mock-ups, printable parts and anything else where the model has to be a real mesh rather than a picture of one.

How a session works

  1. Generate a model from a prompt, or import one you already have into the viewport.
  2. Rig and animate it from the motion library, then remesh and texture it until it holds up.
  3. Print-check it and export in a professional format, or send it to Game Studio as an asset.

What it costs

The viewport, the gizmos and the print check are free to use. Generating a mesh, remeshing, texturing and auto-rigging spend credits per operation.

Generation spends credits: paid plans include a monthly allowance, the Free plan starts with a one-time welcome grant, and you can top up at any time.

Included from the Pro plan.

Examples from the community

Published by people using Grafy. The gallery has the rest. Community gallery

Questions

Can I make a 3D model from text?
Yes. Text-to-3D produces a mesh from a written description, and the result opens in the same editor where you can remesh it, texture it and take it further.
What formats can I export?
The professional exchange formats other 3D tools read, so a model made here can be finished in the software you already use or sent to a printer.
Can it rig and animate a character?
Auto-rig fits a skeleton to a humanoid mesh, and the motion library gives it movement you can preview in the viewport before committing to it.
Is my model checked for 3D printing?
Yes. The print check tells you whether the mesh is watertight and manifold, counts holes and separate parts, and estimates the size and the filament a print would take.